You’ve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:
• Bonus-action attack on a critical or kill. On your turn, when you score a critical hit with a melee weapon, or when you reduce a creature to 0 hit points with a melee weapon, you can make one melee weapon attack as a bonus action.
• Risk for heavy damage. Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a –5 penalty to the attack roll. If the attack hits, add +10 to the attack’s damage.
Usage notes: D&D Beyond may not automate these conditional effects. The bonus-action attack granted by the first benefit is declared and taken manually on your turn. The –5/+10 option must be chosen before the attack roll; apply the penalty to the attack roll and, if it hits, add 10 to the damage total manually.
Comments