Dreamstep
Once per short or long rest, you can slip briefly into the Ethereal Plane.
As a bonus action, you become ethereal until the end of your current turn, allowing you to move through creatures and objects as if they were difficult terrain.
If you end your turn inside an object, you are shunted to the nearest empty space and take 1d10 force damage.
Nightmare Resilience
You have advantage on saving throws against being charmed or frightened.
Additionally, whenever you succeed on a saving throw against being frightened, the creature that attempted to frighten you must make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of its next turn.
Clawed Limbs
Your hands can transform into terrifying nightmare claws. You have natural weapons that deal 1d6 slashing damage and have the finesse property. You can use Dexterity or Strength for these attacks.
(These claws can be flavored as Freddy’s glove, spectral blades, or monstrous transformations depending on your character theme.)
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