You have been marked by the deity who exists across every hour and none.
A fragment of his divine essence pulses within you, bending time and reality around your heartbeat.
Your reflection sometimes moves before you do, and your shadow never seems to match the light.
You gain the following benefits:
Echo of the Fractured Soul
Once per long rest, when you take damage that would reduce you to 0 hit points, you can instead fracture through time.
You vanish until the start of your next turn, reappearing in an unoccupied space within 30 feet.
When you return, you regain hit points equal to your Charisma modifier + your proficiency bonus, as an echo of yourself “replaces” your wounded form.
The Still Hour
When you roll initiative, you can choose to enter The Still Hour, glimpsing a second ahead.
You gain +2 to AC and saving throws until the end of your first turn.
During this moment, your eyes shimmer with a faint reflection of clockwork or starlight.
Echo Scar
Whenever you take a long rest, roll a d6 to determine how your temporal fracture manifests that day:
| d6 | Temporal Effect |
|---|---|
| 1 | You speak slightly out of sync, your voice echoing half a second behind. You gain advantage on Intimidation checks. |
| 2 | Your reflection moves independently. You can cast mirror image once without a spell slot. |
| 3 | You age backward or forward by 1d10 years, but it has no physical penalty. |
| 4 | You can see five seconds into the future—advantage on initiative rolls. |
| 5 | For 1 minute after waking, your body flickers with afterimages, granting partial concealment (attackers have disadvantage). |
| 6 | Your heartbeat stops. You are considered undead for the purpose of spells like turn undead or detect evil and good. |
Previous Versions
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10/16/2025 2:07:18 AM
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