Properties:
Breath of the Deep
- You can breathe underwater and gain a swim speed equal to your walking speed.
You always know which way is up or where the nearest source of open air lies, even in magical darkness or deep ocean depths.
Judgement of the Tide
(1/long rest | Action | 1 Minute)Upon activating this mark, you channel the sea’s divine memory. For 1 minute, you are surrounded by a swirling 30-foot aura of spectral water and coral.
- You and allies in the aura gain +2 AC and advantage on saving throws against spells and effects that would restrain, paralyze, or knock prone.
- Enemies that start their turn in the aura must make a Strength saving throw (DC 17) or take 3d10 bludgeoning damage and be knocked prone.
- While the aura is active, your melee weapon attacks deal an additional 2d8 cold damage.
When the aura ends, all water in a 60-foot radius calms to perfect stillness for 1 minute — even in the midst of battle or storm.
Character Locked:
This Boon was gained by & bound to
Darrow, Voltra, Louisa, Kit, Gulley & Wilson.
Signature:
FROM THE MIND OF ALEC LACHMAN
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