Archfey Tactician's Boon Image

Through her travels, Xaebyl has seen most things. Giant robots, dragons, fiends, armies rise and nations fall. In all her years, though she's changed and grown she's never forgotten where she started or the training that began her path. She now stands on yet another scale, standing tall before all the dangers that seek those she loves and the domain she now calls home.

 

P1. Area of power. Xaebyl now constantly terraforms all land she treads, a forest growing in her wake. This forest cannot be changed by abilities such as geomancer, and counts towards her own geomancer. She also creates a permanent druid grove around her person, emanating in all directions. This feature can be suppressed at will when hiding her status as a diety and released as a free action. Xaebyl's lair actions granted by Inheritor of Iaruj and her life tree now also activate at the beginning of her turn rather than initiative 20. Before she takes movement, an action or a bonus action

 

P2. Rallying presence. As a beacon of firepower, Xaebyl and all allies within 30 feet can choose to recieve either Xaebyl's current hp as thp or triple all flat damage and roll 2 additional damage dice on each attack. This damage bonus applies to all additional benefits such as boons, smite spells and items. All allied martial abilities including focus points, ki points, action surges, rages, and similar abilities not related to spellcasting are usable infinitely as long as the allied creature is within 30 feet of Xaebyl. 

 

P3. Swift appearance. Xaebyl may designate any tree she is familiar with as a subset of substitute life tree. This tree's only function is to allow her to pass twilight travel as if travel via plants. Xaebyl may allow or bar any other creatures from passage with her. This appearance may be expedited when a loved one is grievously wounded, not requiring familiarity with a nearby tree and instead sprouting one on the scene

 

P4. Creation attunement. When within her own or another's area of creation, Xaebyl is treated as a creator, gaining any benefits from the terrain or creation as well as immunity to any inherent negative effects magical, technological or otherwise. Xaebyl may also choose to disable another's area of creation, or magical or technological effects.

 

P5. Home field advantage. When within areas of particular power and attachment as determined by the dm, Xaebyl and any allies within 60 feet cannot have disadvantage on attack rolls, have advantage on attack rolls and enemies have disadvantage on attack rolls and saving throws. If an allied creature is healed, all allied creatures heal for the same amount and no ally can suffer the effects of failing all death saving throws unless all allies are reduced to 0hp.

 

P6. Draining force. Xaebyl can utilize areas of power on initiative count 0 in the following ways, only once per round. Allied attacks and spells apply a -1 penalty to the ac of creatures they hit, allied attacks and spells apply a -1 penalty to saving throws of creatures they hit. Xaebyl may choose a creature including herself at the beginning of her turn and for every penalty applied, that creature gains a corresponding bonus. AC penalties increase accuracy bonus and damage, and saving throw penalties apply a bonus to all saving throws

 

P7. Gaze of judgement. As part of her turn, Xaebyl may choose one creature within her domain. This creature dies, and should it be resurrected will be unable to enter Xaebyl's domain unless forgiven by Xaebyl. If this gaze instead activates a death ward or similar ability, the creature is instead forcibly shunted to the outer realms and be barred from returning to Xaebyl's domain. And within her domain, no creature may successfully hide from her, as she feels the location and identity of every presence.

 

P8. Xaebyl has 3 legendary actions within her domain and may choose from the following.

Revitalizing surge: All allied creatures within Xaebyl's domain may roll 1d8 and heal for the amount rolled.

Artillery bombardment: Xaebyl may designate a point she can see, causing an artillery shell to land at that location. All creatures within 30 feet of that point must make a DC 22 dexterity saving throw, taking 20d12 points of fire, cold, lightning, thunder, acid or force damage, chosen when this action is selected or half on a successful save. This damage may not be entirely negated due to evasion, instead creatures with evasion take 1/4 damage on a succesful save

 

Tactical reposition: Xaebyl may move her speed without provoking attacks of opportunity

Archfey Tactician's Boon Image

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