Fey Stage 3 Image

When you reach Stage 3 of the Fey Transformation, you select one Stage 3 Boon and gain the Stage 3 Flaw.

Fey Stage 3 Boon

You can use a Magic action to wrap yourself in an illusionary cloak for up to 1 hour. During this time, you can make yourself look like another creature of your general size and humanoid shape. This illusion ends when you use a Bonus Action to end it, or if you die or gain the Unconscious condition.

A creature can pierce the illusion by taking the Study action and succeeding on a DC 20 Intelligence (Investigation) check, thus seeing your true form.

Fey Stage 3 Boon

You can manifest fangs, tusks, claws, or other means of harming your enemies. These manifestations also deliver a powerful magic jolt.

As a Bonus Action, you manifest some natural defense mechanism for 1 minute. This gives you the following benefits:

  • You manifest a Claw, Bite, or Gore attack that you may use in place of any weapon attack. This manifested attack deals 1d6 plus your Strength or Dexterity modifier Slashing damage. You are proficient with this attack, and you add either your Strength or Dexterity modifier to attack and damage rolls. This attack is not an Unarmed Strike, nor can it be used in place of an Unarmed Strike.
  • After taking an Attack action that did not use your manifested attack, you may take a Bonus Action later in that turn to use your manifested attack once.
  • Once per round, when you hit a target with a manifested attack, you can choose to deal an additional 2d6 Psychic damage to the target. The creature must succeed on a Constitution saving throw or have the Stunned condition until the end of its next turn. The DC is 8 plus your Proficiency Bonus plus your Transformation Stage.

You can use this ability a number of times equal to your Proficiency Bonus plus your Transformation Stage. You regain all uses of this ability after completing a Long Rest.

Fey Stage 3 Boon

You gain the ability to manipulate the mind of mortal beings. As a Bonus Action, choose a Humanoid you can see within 30 feet of you. That creature must succeed on a Wisdom saving throw. The DC is 8 plus your Proficiency Bonus plus your Transformation Stage.

On a failed saving throw, the creature has the Paralyzed condition, as it is stuck in a blissful dream or a terrifying nightmare. The condition lasts for 1 minute. The target can attempt the Constitution saving throw at the end of each of its turns and each time it takes damage.

You can choose to concentrate on the effect as you would a spell. If you are concentrating on the effect when the target attempts its saving throw, the target has Disadvantage on the saving throw.

You can use this ability a number of times equal to your Proficiency Bonus, and you regain all uses of this ability when you finish a Long Rest.

Fey Stage 3 Flaw

Your connection to the Fey Courts has granted you tremendous power but also an inherent fragility. When you become Bloodied for the first time after you roll Initiative, you must succeed on a DC 20 Constitution saving throw. On a failed save, you gain a level of Exhaustion.

As a Magic action, you can expend a number of Hit Point Dice equal to your Transformation Stage to remove one level of Exhaustion gained in this manner. You gain no other benefit from those expended Hit Point Dice.

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Fey Stage 3 Image

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