You adopt your most fearsome persona, using every trick in the book to terrify any who dare approach you. You gain the following benefits.
Ability Score Increase. Increase your Charisma score by 1, to a maximum of 20.
Frightful Presence. You can use an action to surround yourself with an aura in a 20-foot Emanation for 1 minute. Creatures of your choice that enter the aura or are in the aura when you activate it must succeed on a Wisdom saving throw (DC 8 plus your Charisma modifier and Proficiency Bonus) or have the Frightened condition for 1 minute. A Frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. When a creature succeeds on a saving throw against the effect or the effect ends for the creature, that creature is immune to your Frightful Presence for 24 hours. Once you have used Frightful Presence, you can’t do so again until you finish a Short or Long Rest.
Comments