Boon Of The Fey Tactician (1.0) Image

Through her travels, Xaebyl has seen most things. Giant robots, dragons, fiends, armies rise and nations fall. In all her years, though she's changed and grown she's never forgotten where she started or the training that began her path. She now stands on yet another scale, standing tall before all the dangers that seek those she loves and the domain she now calls home.

 

P1. Area of power. You now constantly terraform all land you tread, a forest growing in her wake. This forest cannot be changed by abilities such as geomancer, and counts towards your own geomancer for the purpose of terrain and damage. You also create a permanent druid grove around your person, out to the range, shape and size of each in all directions. This feature can be suppressed at will when hiding your status as a diety and released as a free action. Your lair actions granted by Inheritor of Iaruj and your life tree now also activate at the beginning of your turn rather than initiative 20.

 

P2. Rallying presence. As a beacon of firepower, you and all allies within 30 feet can choose at the beginning of their turn to receive either your current hp as thp or triple all flat damage and roll 2 additional damage dice on each attack. This damage bonus applies to all additional benefits such as boons, smite spells and items. All allied martial abilities including focus points, ki points, action surges, rages, and similar abilities not related to spellcasting are usable infinitely as long as the allied creature is within 30 feet of you. 

 

P3. 

You have 3 legendary actions within her domain and may choose from the following.

Revitalizing surge: All allied creatures within your domain may roll 1d8 and heal for the amount rolled.

Artillery bombardment: You may designate a point you can see, causing an artillery shell to land at that location. All creatures within 30 feet of that point must make a DC 23 dexterity saving throw, taking 20d12 points of fire, cold, lightning, thunder, acid or force damage, chosen when this action is selected or half on a successful save. This damage may not be entirely negated due to evasion, instead creatures with evasion take 1/4 damage on a successful save

 

Tactical reposition: You may move up to your speed without provoking attacks of opportunity

 

P4. Creation attunement. When within your own or another's area of creation, you are treated as a creator, gaining any benefits from the terrain or creation as well as immunity to any inherent negative effects magical or technological. You may also choose to disable another's area of creation, or magical or technological effects.

 

P5. Home field advantage. When within areas of particular power you and any allies within 60 feet cannot have disadvantage on attack rolls, have advantage on attack rolls and enemies have disadvantage on attack rolls and saving throws. If an allied creature is healed, all allied creatures heal for the same amount and no ally can suffer the effects of failing all death saving throws unless all allies are reduced to 0hp.

 

P6. Draining force. You can utilize areas of power on initiative count 0 in the following ways. Allied attacks and spells apply a -1 penalty to the ac of creatures they hit, allied attacks and spells apply a -1 penalty to saving throws of creatures they hit. You may choose a creature including yourself at the beginning of your turn and for every penalty applied, that creature gains a corresponding bonus. AC penalties increase accuracy bonus and damage, and saving throw penalties apply a bonus to all saving throws. This effect ends at the end of combat.

 

P7. Gaze of judgement. As part of your turn, you may choose one creature within your domain. This creature dies, and should it be resurrected will be unable to enter your domain unless forgiven by you. If this gaze instead activates a death ward or similar ability, the creature is instead forcibly shunted to the outer realms and be barred from returning to your domain. And within your domain, no creature may successfully hide from your, as you feel the location and identity of every presence.

 

P8. Your Archfey abilities fully unlock allowing you to emulate any spell like effect as if you casted a spell. The effect isn’t considered magical but a warping of reality to meet your needs. For any spell effect requiring a saving throw, the DC is equal to 10+your proficiency bonus+your wisdom bonus

Boon Of The Fey Tactician (1.0) Image

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