Lich Stage 1
When you initially undergo the Lich Transformation, you gain the Undead Form Boon and one other Stage 1 Boon of your choice. You also gain the Stage 1 Flaw.
Stage 1 Boon: Undead Form
Lich Stage 1 Boon
You become an Undead in addition to any other creature type(s). You cannot be excluded from Turn Undead.
You also stop aging. You are immune to any effect that would age you, and you cannot die from old age. You do not require air, food, drink, or sleep.
Stage 1 Boon: Lich Magica
Lich Stage 1 Boon
You can trade the soul in your soul vessel for increased magical power.
On your turn, as a Bonus Action, you can spend the charge in your soul vessel (see the Stage 1 Flaw below) for one of the following effects.
Regain a spell slot equal to or lower than your current Lich Transformation Stage.
The next saving throw made before the end of your next turn against one of your spells has Disadvantage.
The next time you cast a spell before the end of your next turn, deal an extra 1d6 Necrotic damage per Lich Transformation Stage to a single creature damaged by that spell.
The next time you cast a spell before the end of your next turn that restores Hit Points, that spell restores an additional 1d6 Hit Points per Lich Transformation Stage.
Stage 1 Boon: Memori Lichdom
Lich Stage 1 Boon
While your soul vessel is charged, you gain the following benefits to your weapon attacks or Unarmed Strikes:
They deal your choice of Force damage or their normal damage type.
They have Advantage if taken as a Reaction.
After you deal damage with a weapon attack or an Unarmed Strike, you can spend a Bonus Action later on that turn and spend a Hit Point Die. Roll the Hit Point Die and deal Necrotic damage equal to the result to one target damaged by the triggering attack or Unarmed Strike.
Suzanne Helmigh
Stage 1 Flaw: Soul Vessel
Lich Stage 1 Flaw
You have successfully torn your soul from your body and trapped it in a suitable object. The object must be a trinket or item no larger than 1 cubic foot in size. This item becomes your soul vessel.
Soul Vessel. A soul vessel is an enchanted vessel containing a Lich’s soul. Additionally, a soul vessel is a conduit for the lich to feed on captured souls. A soul vessel has the following statistics:
Armor Class: 18
Hit Points: 10 × your Character Level
Speed: 0
Damage Immunities: Poison, Psychic; Bludgeoning, Piercing, and Slashing from non-magical sources
Damage Resistances: Cold, Fire, Lightning, Necrotic, Thunder; Bludgeoning, Piercing, and Slashing from magical sources
While a soul is stored in your soul vessel, the soul vessel is considered charged. The soul contained within the soul vessel must be from a creature whose Challenge Rating is equal to or higher than half your Character Level. The soul vessel can only contain one soul at a time.
You can add a soul to the soul vessel 2 times for each of your Transformation Stages. You regain this ability when you complete a Long Rest.
To store a soul within the soul vessel, the lich must use a Magic action within 1 minute of a creature’s death, or a Reaction triggered by the creature’s death, while holding the vessel to capture the soul, and the dead creature’s body must be within 60 feet of the vessel when the capture occurs. The creature cannot be returned to life until its soul is removed from your soul vessel.
If your soul vessel is reduced to 0 hit points, you must create a new one. Doing so takes a Long Rest. Until you do, you do not gain any of the benefits of having the soul vessel. Also, until you have a soul vessel, you have Disadvantage on the first D20 Test you make after finishing a Short or Long Rest.
If you are killed while you control a charged soul vessel on the same plane of existence, your soul vessel’s charge is consumed. You are brought back to life as per the Resurrection spell within 5 feet of your soul vessel 1 day later. If you are killed and your soul vessel is not charged, you are resurrected 7 days later instead
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