Red Mist
Prerequisite: None
You struggle with violent impulses that simmer just below the surface. Most of the time, you can restrain your temper—but when battle pushes you beyond your limits, you lose control and descend into a furious, blood-soaked frenzy.
Red Mist Trigger.
When you take damage in a single turn equal to or greater than three times your character level, you must make a Wisdom saving throw (DC = 10 + the damage taken). On a failed save, you fly into a red mist of rage.
Red Mist.
While you are in this enraged state, the following effects apply:
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You have advantage on attack rolls.
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You have advantage on saving throws against being frightened.
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Attack rolls against you have advantage.
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You can’t willingly move away from any hostile creature within 5 feet of you.
Ending the Red Mist.
At the end of each of your turns, you can repeat the Wisdom saving throw. On a success, you regain control and the rage ends.
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