The Warg's Bond (Warging) Image

The Warg's Bond (Warging)

Prerequisite: Ranger or Druid, 3rd Level

You form a deep psychic connection with one beast, establishing a Bonded Beast. This must be a creature you have spent at least 8 hours bonding with during a long rest, such as a Ranger's Companion, a familiar, or a favored pet. If the Bonded Beast dies, you can spend a short or long rest to bond with a new beast.

You can use your action to initiate the act of Warging, projecting your consciousness into your Bonded Beast, provided it is within 1 mile of you.

Warging (Level 3)

You may remain warged for up to 1 hour or until you choose to return as a bonus action. You may warg a number of times equal to your proficiency bonus per long rest.

When you Warg into your Bonded Beast, the following effects occur:

  1. Trance State: Your characters body falls into a deep, trance-like sleep. It is Incapacitated, automatically fails Dexterity saving throws, and attack rolls against it have advantage. You are completely unaware of your body's surroundings.

  2. Second Sight: Your consciousness is fully transferred to your Bonded Beast. You gain the benefit of all its senses (vision, hearing, smell, etc.), and you can move and take actions using the creature's statistics, speed, and abilities.

  3. Mental Resilience: While Warging, you retain your own Intelligence, Wisdom, and Charisma scores, as well as your proficiency bonus and all saving throw and skill proficiencies. You cannot cast spells while Warging.

  4. Duration: You can maintain this state for up to 1 hour. You can end this effect early as a bonus action, or if your Bonded Beast moves more than 1 mile away from your body.

  5. You may speak through the creature if it has a mouth and vocal cords.

Communication Improvement (Level 6)

Starting at 6th level, while Warging, you can communicate telepathically with any creature within 30 feet of your prone body. The target creature must understand a language for you to communicate clearly.

Second Life (Level 10)

At 10th level, your bond deepens. If your physical body dies while warging, your consciousness survives within the bonded creature. You gain the following benefits:

1. You may continue to act through the creature for up to 24 hours.

2. During this time, you may cast spells with verbal components if the creature can speak.

3. If a Revivify, Raise Dead, or similar spell is cast on your body during this time, your soul returns without penalty.

4. If not, your soul fades and you die permanently.

Psychic Backlash (The Drawback)

The psychic link forged by the Warg's Bond is volatile. If the Bonded Beast drops to 0 hit points while you are Warging, your consciousness is violently snapped back to your body, causing immense mental trauma.

You immediately take 1d4 psychic damage per character level.

After taking this damage, you must succeed on a Constitution saving throw (DC 10 + your current character level) or fall Unconscious.

If you fall Unconscious, you must repeat the saving throw at the start of each of your turns. On a success, you wake up.

 

The Warg's Bond (Warging) Image

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