Expert Trapper Image
Prerequisite: Requires a Dexterity or Intelligence score of 13 or higher
 

You have become so accustomed to using whatever traps and gear you find to your advantage. You gain the following benefits:

  • You gain proficiency in Tinkerer's Tools if not already proficient
  • Any consumable Gear you use in combat, Acid (vial), Bomb, Caltrops, etc., can now be used as a Bonus Action instead of an Action.
  • You are considered proficient with improvised weapons when making an attack roll using a consumable Gear item.
  • When making a save against your Gear, targets make a saving throw equal to 8 + proficiency bonus + DEX or INT, whichever is higher. 
  • As part of a short or long rest, you can now craft one non-magical consumable Gear item at half the gold cost for materials (ex. crafting 1 Bomb costs 50 gp to make) using your Tinkerer's Tools. You cannot craft items that do not have a gold cost listed. 
Expert Trapper Image

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