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Gambled Resilience: When you would be reduced to 0 HP, roll a (1d20). On a 15–20, you instead drop to 1 HP, on a 1-5 you instead gain 1 failed death saving throw (once per short rest)

Fated Recalibration: When you roll a natural 1 or 20 on an attack roll, saving throw, or ability check, your integrated systems surge — you may gain temporary hit points equal to your proficiency bonus.

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