Blessing Of The Blue Star: Haki Image
Prerequisite: Requires a Dexterity score of 15 or higher.
 

 A mysterious power that allows you to harness your spiritual energy for extraordinary abilities. All living beings have the potential to awaken this power, though few succeed.

When you gain this feat, you unlock the Blessing of the Blue Star: Armament Haki. The other two blessings (Observation Haki and Conqueror's Haki) are unlocked through specific conditions.


Armament Haki (Unlocked at Level 3)

You gain the ability to magically harden your body and weapons, granting you enhanced defense and the power to interact with intangible creatures and objects.

Armament Hardening (Concentration)

  • Activation: As an action, you coat your body and held items with a black sheen of magical energy. At Level 11, activating or deactivating this ability becomes a bonus action.
  • Effects:
    • Gain immunity to piercing and slashing damage.
    • Gain a +3 bonus to AC.
    • Your unarmed strikes and weapon attacks become magical and deal an additional 1d6 damage. This bonus damage increases as you level up:
      • Level 5: 2d6
      • Level 8: 3d6
      • Level 11: 4d6
      • Level 15: 5d6
      • Level 17: 6d6
    • You can interact with intangible objects or creatures (e.g., spirits, liquid, gas, or plasma forms).
    • You can imbue any item you are holding with these effects.

Concentration Break

If you take Psychic damage or damage from another creature using Armament Hardening, you must succeed on a DC 13 Dexterity saving throw or lose concentration. On a failed save, you cannot use Armament Hardening for 3 turns.

Supreme Armament Haki

Your understanding of the Armament expands as you land multiple Crits while Armament Hardening is active. To completely and effectively access the Advanced Armanent, you need to at least land 3 Crits (Nat 20 on attack rolls). At the same time, Armament Hardening is active, be it in weapon or unarmed strikes, to which they will be able to use it at will with concentration.

  • Attacks using Supreme Armament Haki deal additional +1d8 pure Psychic damage (plus the normal bonus), damaging the internal organs upon hitting. And a creature concentrating on a spell or effects will instantly break their concentration and will not be able to use actions that require concentration for 1 turn.
    • Level 5: 2d8 
    • Level 8: 3d8 
    • Level 11: 4d8
    • Level 15: 5d8
    • Level 17: 6d8
  • Your first crit with Armament will benefit from this bonus damage.

Observation Haki (Unlocked Condition: Roll a Natural 20 on Insight, Perception, or Investigation)

You gain a heightened ability to sense presence, intentions, and even glimpses of the immediate future, making it nearly impossible to miss details in your surroundings.

Passive Benefits:

  • You gain an advantage on Insight and Perception checks. You gain every detail that there is to know.
  • You gain Blindsight with a range of 30 feet.
  • You will be able to see through the eyes of other person with Observation Haki as long as you have Great bond with each other. The connection stands even if the other person is in another dimension.

Focused Observation: (Concentration)

  • As an action, you enhance your senses further, increasing your Blindsight range to 120 feet for 1 minute.

Anticipate Attack: (Reaction)

  • When you know an attack will hit you (such as when an attack roll is confirmed to succeed or you can perceive the attack is about to connect), you may use your reaction to anticipate the attack and act accordingly.
    • Activation: You make a Perception or Sleight of Hand check (DC 13, reduced by 1 for every 4 levels you gain: DC 12 at Level 5, DC 11 at Level 9, DC 10 at Level 13, DC 9 at Level 17).
    • On a Success: You avoid the attack, taking no damage, and you may immediately make an unarmed strike, weapon or spell attack against the attacker as a part of the same reaction (this is considered a counterattack).
    • On a Failure: You block the attack, taking only half damage.
  • You may use this feature several times per round equal to your proficiency bonus.

Conqueror's Haki (Unlocked Condition: Roll a Natural 20 on an Intimidation Check)

You possess a commanding willpower so powerful that it can overpower the minds of others. The first time you roll a natural 20 on Intimidation check you will involuntarily activate the Colors of the King as part of the effect of unlocking the Conqueror's Haki.

Passive Benefits:

  • You gain advantage on Intimidation checks.

Colors of the King: (Instantaneous)

  • Activation: As an action, unleash a commanding aura in a 60-foot radius centered on yourself. The radius increases as you level up:
    • Level 5: 90-foot radius
    • Level 10: 120-foot radius
    • Level 15: 150-foot radius
  • Effect: Targeted creatures must succeed on a Constitution saving throw (DC 15 + your proficiency bonus) or suffer the following effects:
    • Failed Save: The creature falls unconscious for 5 minutes.
    • Successful Save: The creature becomes frightened for 1 minute and must obey your commands to the best of its ability or be frozen in schock & fear unable to move or act for their next 2 turns.

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Blessing Of The Blue Star: Haki Image

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