The Spring Court embodies carnal desires, rebirth, and the planting and sowing season. The Fey creatures of Spring tend to be capricious, unreliable, and quick to flare their emotions. This is the court most associated with satyrs and nymphs. Creatures of the Spring Court hide savage intentions and uncontrollable urges behind gentle words.
Boons:
- Your creature type becomes Fey instead of whatever it originally was.
- After you finish a long rest, pick a damage type from the following list: Acid, Cold, Fire, Lightning, Psychic, or Thunder. You gain resistance to that damage type. Make sure your chosen damage type is one from this list.
- As a Bonus Action, you can magically teleport up to 30 feet to an unoccupied space you can see. One creature of your choice that you can see within 5 feet of your starting or ending space takes 1d6 Thunder damage. You can use this ability a number of times equal to your Proficiency Bonus, and you regain all uses when you finish a Long Rest.
- Your Charisma increase by 2, and your Dexterity increases by 1, to a maximum of 20.
Flaws:
- Your body and soul have been saturated with the magical energy of the Realm of Faerie. Rather than inuring you to the essence of magic, it has made you more susceptible. After finishing a Short or Long Rest, you have Disadvantage on the first saving throw you make against a spell originating from an enemy.
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