Boons:
- You can manifest fangs, tusks, claws, or other means of harming your enemies. These manifestations also deliver a powerful magic jolt.
As a Bonus Action, you manifest some natural defense mechanism for 1 minute. This gives you the following benefits:
- You manifest a Claw, Bite, or Gore attack that you may use in place of any weapon attack. This manifested attack deals 1d6 plus your Dexterity or Charisma modifier magical slashing damage. You are proficient with this attack, and you add either your Dexterity or Charisma modifier to attack and damage rolls.
- After taking an Attack action that did not use your manifested attack, you may take a Bonus Action later in that turn to use your manifested attack once.
- Once per round, when you hit a target with a manifested attack, you can choose to deal an additional 2d6 Psychic damage to the target. The creature must succeed on a Constitution saving throw or have the Stunned condition until the end of its next turn. The DC is 8 plus your Proficiency Bonus plus your Transformation Stage.
Flaws:
- Your connection to the Fey Courts has granted you tremendous power but also an inherent fragility. When you gain the Bloodied condition for the first time after you roll Initiative, you must succeed on a DC 20 Constitution saving throw. On a failed save, you gain a level of Exhaustion. This Exhaustion lasts until combat ends.
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