Boons:
- You gain the ability to manipulate the mind of mortal beings. As a Bonus Action, choose a creature you can see within 30 feet of you. That creature must succeed on a Wisdom saving throw. The DC is 8 plus your Proficiency Bonus plus your Transformation Stage.
On a failed saving throw, the creature has the Paralyzed condition, as it is stuck in a blissful dream or a terrifying nightmare. The condition lasts for 1 minute. The target can attempt the Constitution saving throw at the end of each of its turns and each time it takes damage.
You can choose to concentrate on the effect as you would a spell. If you are concentrating on the effect when the target attempts its saving throw, the target has Disadvantage on the saving throw.
You can use this ability a number of times equal to your Proficiency Bonus, and you regain all uses of this ability when you finish a Long Rest.
Flaws:
- Your connection to the Fey Courts has granted you tremendous power but also an inherent fragility. When you gain the Bloodied condition for the first time after you roll Initiative, you must succeed on a DC 20 Constitution saving throw. On a failed save, you gain a level of Exhaustion. This Exhaustion lasts until combat ends.
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