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Prerequisite: Prerequisite: Duckfolk, Dexterity 13+
 

Prerequisite: Duckfolk, Dexterity 13+

You’ve mastered aquatic martial movement.

  • When you take the Dash action, you can move across liquid surfaces for the duration of your turn (as if under the Water Walk spell).

  • You can make one unarmed strike or beak attack as a bonus action after using the Dash or Disengage actions.

  • Once per short rest, when an enemy misses you with a melee attack while you’re in water, you can make an immediate opportunity attack.

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