Prerequisite: Prerequisite: Duckfolk, Dexterity 13+
Prerequisite: Duckfolk, Dexterity 13+
You’ve mastered aquatic martial movement.
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When you take the Dash action, you can move across liquid surfaces for the duration of your turn (as if under the Water Walk spell).
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You can make one unarmed strike or beak attack as a bonus action after using the Dash or Disengage actions.
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Once per short rest, when an enemy misses you with a melee attack while you’re in water, you can make an immediate opportunity attack.
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