Boons:
- You can compel a creature with a binding curse. As a Bonus Action, you can expend a charge from your soul vessel and choose a creature within 30 feet who can see you. That creature makes a Charisma saving throw equal against your Transformation Save DC. On a failed save, it cannot move more than 30 feet away from you for 1 minute. Also, during that time, your weapon attacks and unarmed strikes against the creature deal an additional 2d6 Necrotic damage.
You can use this feature three times, regaining all uses after finishing a long rest.
Flaws:
- Your appearance has grotesquely transformed. Your flesh withers and contracts around your bones, your eyes become sunken, and your features turn more pale. Regardless of your true form, you are horrific to behold.
You can suspend this form and manifest the appearance of the creature you once were, but this is taxing and requires effort to maintain. This form is not permanent, and moments of stress are likely to reveal your true nature. Your true form may be revealed in the following situations:
- Becoming Bloodied.
- Concentrating on a spell.
- Entering hollowed ground.
- Choosing to reveal yourself.
In these events, or times of other extreme emotional or physical stress, a GM can call for you to make a Constitution saving throw with a DC based on your current transformation stage. If you fail this save, your Horrific Appearance is revealed.
Stage 2: 13
Stage 3: 16
Stage 4: 20
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