Boons:
- You gain the ability to open a rift to the Dreadscapes. As an action on your turn, you can expend a charge from your phylactery and choose a point within 5 feet of you to a rift to the plane of negative energy. Once opened, the rift stretches out from that point to a 20 foot radius sphere. When a creature other than you enters the rift's area for the first time on it's turn, or starts it's turn there, it must make a Constitution saving throw against your Transformation Save DC. On a failed save, the creature suffers 10d10 necrotic damage, or half as much on a successful save. Undead creatures are immune to the damage from this ability. The rift remains open for 1 minute, but closes early if you become unconscious. Once you use this ability, you cannot use it again until you complete a long rest.
Flaws:
- Your appearance has grotesquely transformed. Your flesh withers and contracts around your bones, your eyes become sunken, and your features turn more pale. Regardless of your true form, you are horrific to behold.
You can suspend this form and manifest the appearance of the creature you once were, but this is taxing and requires effort to maintain. This form is not permanent, and moments of stress are likely to reveal your true nature. Your true form may be revealed in the following situations:
- Becoming Bloodied.
- Concentrating on a spell.
- Entering hollowed ground.
- Choosing to reveal yourself.
In these events, or times of other extreme emotional or physical stress, a GM can call for you to make a Constitution saving throw with a DC based on your current transformation stage. If you fail this save, your Horrific Appearance is revealed.
Stage 2: 13
Stage 3: 16
Stage 4: 20
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