Boons:
- Your supernatural ability with magic manifests in new ways. When you cast a spell that requires Concentration, if you are already concentrating on one such spell, you can spend a charge of your soul vessel. If you do this, you do not lose Concentration on the original spell. Instead, you gain 1 level of exhaustion that remains until you stop concentrating.
If you cast a third concentration spell during this time, or lose concentration for any other reason, you lose concentration on both current spells you are concentrating on.
Once you use this feature, you cannot use it again until you finish a short or long rest.
Flaws:
- When your soul vessel is not charged, you suffer the following effects:
- You cannot use the Dash, Dodge, or Disengage actions.
- You cannot use Reactions.
- You have disadvantage on constitution saving throws.
- You cannot disguise your Hideous Appearance.
Upon charging your soul vessel with an appropriate soul, you are no longer subject to these effects.
- Additionally, you cannot be immune to Radiant damage for any reason. If you were to be granted immunity to Radiant damage, you instead gain resistance. Finally, the first time you take radiant damage in a turn, you must make a Constitution Saving Throw. The DC for this save is 17. At Stage 4, this increases to a DC of 20. On a failure, you lose one charge from your soul vessel, if possible. On a success, you do not suffer these effects.
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