You can twist and distort space, including distances and topography. You can jump across distances instantly by bending space as if you had Teleport at your power rank.
Alternate Powers: Suitable Alternate Power feats for this power include: Deflect , Duplication, Super- Movement (dimensional), and Teleportation
Deflect: You can block ranged attacks as well as melee attacks. This is like a normal melee block (see Block, page 155) using your Deflect rank in place of your normal attack bonus. You can attempt to deflect any number of attacks in a round, but each attempt after the first imposes a cumulative -2 modifier on the block check. Once you fail a block roll you cannot deflect again until your next round. The types of attacks you can deflect determine the effect’s cost per rank. For 1 point per rank you can choose one of the following: slow projectiles (including thrown weapons and arrows), fast projectiles (like bullets), energy attacks, and mental attacks. For 2 points per rank, you can deflect all ranged attacks. For 3 points per rank, you can deflect
ranged and mental attacks. Deflecting mental attacks requires a Deflect
roll against the attack’s Will save DC (since mental attacks do not
require attack rolls). Deflect does not work against area attacks (see Area Attack, page 159).
EXTRAS
• Action (+1): You can reduce the action needed to block attacks. If you can deflect as a free action and you take a standard action to block that round, you take no penalty for blocking multiple attacks, otherwise you have the normal penalty. If you can use Deflect as a reaction, you take no penalty for blocking any number of attacks as a free action.
• Automatic (+1): You can deflect even surprise attacks, but you must
still be able to take the normal action required to use your Deflect
power.
• Ranged (+1): You can deflect attacks made against any target within range (power rank × 100 feet). You suffer a –2 penalty on your block check per range increment of (rank × 10 feet) between you and the target.
• Reflection (+1): You can reflect blocked attacks back at the attacker as a free action. Make a normal attack roll to hit with the reflected attack.
• Redirection (+1): You can redirect blocked attacks at any target within the attack’s normal range, as Reflection, above. You must have the Reflection extra to take Redirection.
Duplication: You can create a duplicate of yourself. Your duplicate is a minion with the same capabilities as you, except for this power and any hero points. You can spend your own hero points for your duplicate’s actions.
Dimensional Movement: You can move from one dimension to another. Dimensional Movement is Instant duration. For one rank, you can move between your home dimension and one other. For two ranks you can move between any of a related group of dimensions (mystical dimensions, alien dimensions, etc). For three ranks you can travel to any dimension. You can carry up to 100 lbs. with you when you move. Each Progression power feat moves this amount +100 pounds per rank.
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