TITAN This battle mech mode is focused on close quarters combat with its ironclad defense. It has the following features: You can ignore the two-handed property on a single melee weapon you’re holding. Your current and maximum hit points increase by an amount equal to your artificer level. Rebuff: When you hit a creature that is no more than two sizes larger than you with a melee weapon attack, you can immediately use a bonus action to force it to make a Strength saving throw against your spell save DC. On a failed save, you can push the creature up to 10 feet away from you, and they take 2d8 thunder damage on a failed save or half on a pass. This can be done upto a number of times equal to Proficiency Bonus. This mode’s AC increases by 2 when you reach 5th level. At 9th level, this mode's AC increases by 4.
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