General Feat (Prerequisite: Level 4+, Strength or Dexterity 13+, requires proficiency in weapons with the Reach property or Quarterstaves)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.
Improved High Jump. Double the height of your High Jumps. In addition, you do not take any fall damage from your maximum jump height + 15 feet.
Jump Attack. If you fall at least 10 feet and make a melee weapon attack roll as part of the Attack action, gain a 1d8 bonus to the attack’s damage roll. The attack's damage roll can be further increased by 1d8 for every 10 feet fallen, depending on your character's Proficiency Bonus (see table below:).
|
Proficiency Bonus Required |
Distance Fallen (ft.) |
Damage Roll |
|
+1 |
10 |
1d8 |
|
+2 |
20 |
2d8 |
|
+3 |
30 |
3d8 |
|
+4 |
40 |
4d8 |
|
+5 |
50 |
5d8 |
|
+6 |
60 |
6d8 |
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