Once per turn when you roll damage for a melee weapon attack, you can expend a hit die and and add your Strength or Dexterity modifier (your choice). Your attack deals additional damage equal to twice this result (minimum of +2), and you regain hit points equal to the result of this roll (minimum of 1).
Previous Versions
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10/28/2025 6:10:23 AM
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11/2/2025 1:24:16 AM
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Coming Soon
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