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Channel Divinity: Will of Divine

As an action, you present your holy symbol and speak a prayer. Each enemy humanoid that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Kami’s Will

Starting at 3rd level, the divine willpower flowing through your soul makes you immune to the disease and poisoned conditions and resistant to poison damage.

Additionally, you have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your priest level x 5.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.

Overwhelming Willpower

Starting at 5th level, when a humanoid fails its saving throw against your Will of Divine feature, the creature is instantly knocked unconscious if its challenge rating is at or below a certain threshold, as shown in the Overwhelming Willpower table.

 
Overwhelming Willpower
Priest Level Effects Creatures of CR…
5th 1/2 or lower
8th 1 or lower
11th 2 or lower
14th 3 or lower
17th 4 or lower

 

Blessed Strikes

When you reach 8th level, you are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can’t use this feature again until the start of your next turn.

Dispelling Hand

Starting at 14th level, you can use your action to end one condition on yourself or on one willing creature that you touch.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain expended uses when you finish a long rest.

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