You may attempt to cause bleed damage, by using a bonus action, following a successful attack with your claws. The creature must roll a DC 15 Medicine (Wis) check and on a failure, they receive bleed damage (1d6 piercing) for 1 minute (10 turns) at the start of each of their turns. On a success, nothing happens. This ability can be used 3 times, per long rest. This ability does not stack.
Bleed Effect can be ended early if:
-Bonus Action: A Wisdom (Medicine) check (DC 18) to wrap the bleeding.
-Action: A healer's kit is used.
-Action: A potion of Greater Healing or higher is used.
-Other magical means not listed here
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