Through training your Devil Fruit, you have unlocked two new transformations that you can use.
In order to use your transformations, you need to consume Rubber Points. You are granted 4 RP when you take this feat. You also gain additional Rubber Points equal to your proficiency modifier. All expended RP are restored after a long rest.
Gear Second:
Your skin flushes a crimson red, and your body eminates intense heat that produces steam. Costs 2 RP to activate and lasts 2 minutes.
Increased Speed - While transformed, you gain 15ft. of walking speed. Additionally, you can spend 1 RP as a bonus action to move at intense speeds that make you invisible to the naked eye. During this time, enemies cannot make reactions against you and you do not provoke attack of opportunity when moving back. The effect ends at the end of your next turn.
Increased Strength - When making an unarmed strike or an attack with a weapon that involves strength, use 1 RP to add 1d10 to the damage.
Gatling - If you don’t make any movement actions, you can spend 2 RP to make three unarmed strikes as a bonus action.
Withdrawal - After the transformation ends, you must roll a constitution saving throw. On a failed throw, you gain two levels of exhaustion and take 3d4 damage. On a successful throw, you take half as much damage and only gain one level of exhaustion.
Gear Third:
By blowing up the bones in your body with air, you can expand the size of your fist to a massive size. Costs 3 RP to activate and lasts 6 seconds. Cannot be activated if you are wearing Medium or Heavy armor, and if you are in a space smaller than your fist after it grows.
Gigantic Fist - Inflate your fist to be 30ft. tall and 30ft. wide. Any unarmed strike made covers that area. Any creatures in the radius of the strike must make a Constitution saving throw. On a failed throw, the creature takes 6d10 bludgeoning damage and is knocked prone. On a successful save, only half damage is dealt and they aren’t knocked prone.
Deflation - After the transformation ends, you will shrink down into a small and defenseless mini you. Your armor and clothes will shrink with you, and will return to normal size after the duration ends. You take an additional 1d12 to all damage rolls made against you. The effect lasts 20 seconds.
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