Symbiosis Prerequisite: Gunslinger (Nighthunter subclass)
A shadow entity from the depths of a dark place shares your body, creating an internal struggle for control between your will and a consciousness seeking control.
Features:
- Ability Score Improvement: Increase your Dexterity or Wisdom score by 1, to a maximum of 20.
- Sanity Erosion: You have 6 Sanity Erosion points. You regain 2 points when you finish a long rest. If you reach 6 points, you lose control of your body for 1 minute as the entity takes over (DM controls your actions), then your Sanity Erosion resets to 0. You may lose Sanity Erosion points from other sources at the Dm's discretion.
- Dual Consciousness: When you make a ranged weapon attack, you can spend 1 Sanity Erosion point as a free action. Roll 1d10 (Soul die) and 1d10 (Umbral die). Use whichever die rolled higher to determine which chart applies, then roll 1d4:
Soul Ascendant (Soul die higher):
- 2-4: Choose one:
- Precision Strike - Attack gains +2d8 force damage
- Heroic Surge - Regain 2 grit points
- 1 on d4: Soul Fracture - Take 2d6 psychic damage as your consciousness splinters
Umbral Ascendant (Umbral die higher):
- 2-4: Choose one:
- Shadow Strike - Attack gains +2d8 necrotic damage and ignores cover
- Phase Step - Teleport up to 30 feet after the attack
- 1 on d4: Entity Override - You must use your turn to attack the nearest creature ally with advantage or enemy with disadvantage
Consciousness Fracture (Both dice equal):
- 2-4: Choose one:
- Fractured Balance- Your attack deals 4d8 damage of its normal type
- Symbiotic Recovery - Regain 1 Sanity Erosion point
- 1 on d4: Mental Stalemate - You are stunned until the end of your next turn as both forces struggle for dominance
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