Dynamic Duo Image
Prerequisite: Level 12+
 

You are opposites, in the best way possible. When they say opposites attract they don’t lie, much like an aura when in a 20 foot range of each other.

A Paladin and a Rogue -

• The Rogue can add the charisma bonus onto their Stealth Rolls and Damage Rolls, as the Paladin takes the limelight.

• The Paladin can have the Rogue’s reliable talent whilst in range of each other, you never want to look bad in front of your friend after all.

• The Paladin can appear in front of the Rogue, even if they are in stealth should the Paladin succeeds a Save Attack that would also hit the rogue, sharing the success.

A Wizard and a Fighter -

• Allows the Wizard to use a non-damaging spell as a bonus action if the Fighter gives up a single extra attack.

• The Fighter can add the Wizards spell Casting Modifier to their damage rolls, amped by their friends power.

• The Wizard can use their reaction, break any concentration they were holding, to add +4 to the Fighters AC if they were about to get hit.

A Warlock and a Cleric - 

• Instinctively the Cleric enhances the Warlocks damage spells, adding one dice to whatever damaging spell the Warlock attempted to use.

• Instinctively the Warlock enhances the Clerics healing spells, adding one dice to whatever healing spell the Cleric attempted to use.

• Swapping concentration, if one fails a concentration save the other can use their reaction to uphold the spell in their stead before transferring it back at the end of their turn, unless they are incapacitated in which case the spell disperses.

Previous Versions

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11/8/2025 5:05:45 AM
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