General Feat (Prerequisite: Level 4+, Strength or Dexterity 13+)
You gain the following benefits.
Ability Score Increase. Increase your Dexterity or Strength score by 1, to a maximum of 20.
Master of Momentum. When you take the Attack action and attack with a double weapon, you can use a bonus action to make one melee attack with the weapon’s opposite end. The bonus attack uses the same ability modifier as the primary attack. The opposite end deals 1d4 damage (of the weapon’s type) unless the weapon specifies otherwise. This bonus attack counts as part of the same weapon for features such as Extra Attack or Two-Weapon Fighting.
Whirling Defense. While wielding a double weapon and not using a shield, you gain a +1 bonus to AC if you make an attack with it on your turn.
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