Origin Feat
You gain the following benefits.
Increased Range. Thrown weapons gain a +10 increase to their normal range.
Improvised Throwing. Any solid object similar to a rock that you can hold in one hand deals 1d4 damage. You can also throw any object that could be improvised as a club (leg of a chair or stout piece of wood). These objects are considered to have the light weapon property.
Deadly Aim. You may spend a bonus action to gain advantage on your next thrown attack before the end of your turn.
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