You have walked the Path of the River and learned its deepest lessons: to flow around that which is immovable, and to crash against that which must be moved. The river's spirit now moves with you.
Ability Score Increase. Increase your Dexterity or Wisdom score by 1, to a maximum of 20.
River's Endurance. You have advantage on saving throws against being knocked prone or moved against your will.
Two Streams, One Source. You have a pool of special uses for this feat equal to your proficiency bonus. You regain all expended uses when you finish a long rest. You can use these to perform one of two techniques:
Flow Like Water (Reaction). When you are hit by a melee attack, you can use your reaction to expend one use from your pool. When you do, you halve the attack's damage against you, and you can immediately move up to 10 feet to an unoccupied space without provoking opportunity attacks.
Crash Like a Wave (Action Enhancer). Immediately after you hit a creature with an attack, you can expend one use from your pool. The target takes an additional 2d6 bludgeoning damage and must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Strength or Dexterity modifier, your choice) or be pushed 10 feet away from you in a straight line.
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