Element of Fire: At the start of the day gain 10 temporary hp per elemental affinity stack. Declare what affinity you would like to utilize passively if you utilize the element of air gain the following benefits until the temporary HP is used up:
Gain resistance to cold and fire damage.
You shed bright light in a 10' radius and dim light for an additional 10'
As an action you can expend a number of hit point to shoot a mote of fire at a point you can see within 30'. Each creature within 5' of the point must make a dex saving throw or take 1d6 fire damage for every 3 temp HP that you expended or half as much on a success.
Your form changes based on choice for the start of the day and again upon consumption of temp HP granting that form.
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