Resonant Presence (Jemsy) Image

Jemsy’s voice and presence resonate with both the living and the echoes of the past, allowing him to calm chaos, influence spirits, and amplify allies’ efforts.

Benefits:

  1. Echo Whisper:
  2. Once per short or long rest, Jemsy can roll Charisma (Performance or Persuasion) DC 13 to reach a lingering echo, restless spirit, or psychic anomaly.
    • Success: He calms or stabilizes the target, preventing hostile psychic surges or allowing it to cooperate for 1 round.
    • Failure: The echo reacts unpredictably, causing 1d6 psychic damage to Jemsy or an ally within 10 ft.
  3. Harmonic Guidance:
  4. Jemsy may roll Insight or Performance (DC 15) to guide an ally through confusing or chaotic magical or psychic effects.
    • Success: The ally gains advantage on their next save against fear, charm, or psychic effects.
    • Failure: The ally gains only half the benefit, or temporarily suffers disadvantage on their next check.
  5. Resonant Strike:
  6. Jemsy may imbue a weapon, spell, or sonic device with a pulse of psychic resonance. Roll Charisma (Performance) DC 14.
    • Success: The attack or effect deals +1d6 psychic damage and may destabilize constructs or spectral enemies.
    • Failure: The pulse misfires, dealing 1d4 psychic damage to Jemsy, or leaving the target unaffected.
  7. Inspirational Presence:
  8. Once per long rest, Jemsy can roll Charisma (Persuasion) DC 16 to inspire an ally or group.
    • Success: Each affected ally may add a +1d4 bonus to attack, skill, or saving throws for 1 minute.
    • Failure: One ally may misinterpret his guidance, losing their next turn’s bonus instead.

Optional Flavor:

Jemsy’s affinity for echoes means he can sometimes “hear” fragments of the future. A Wisdom (Insight) DC 15 check may grant hints about upcoming danger or traps, but failing may mislead him, offering partial or false information.

Resonant Presence (Jemsy) Image

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