You are filled with a willingness to protect and rid the rid of evil. You have Advantage on saving throws and ability checks made to avoid the Frightened condition; and each time you succeed on such a roll, you gain Advantage on your next attack only if it targets a creature with the Evil Alignment. However, on each roll failure, you have Disadvantage on your next attack roll that targets a creature with the Evil Alignment.
-Submitted for The Realms Feat 2025 Contest
-Made by TheVermillionLeviathan
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