As a Firbolg, you have a certain connection to the woods of the world. This connection is manifested when a Firbolg takes on the powers of the druids, becoming one with their forest home in a way no other can. In this instance, you are born in the Witching Wood and can manifest your power in a way that more closely matches the non-human name of this place.
Instead of entering into an animal form when spending a use of your Wild Shape, you may choose to enter this form instead. If you choose this path, your body begins to glow softly with the luminescent lights of the forest's magic, casting out a soft glow all around you and causing any marks or features on your body such as freckles or patches of hair to glow with a soft, pale blue glow. While in this form, you gain the following benefits.
*You body becomes less than physical, giving you phasing properties limited to objects half as large or deep as your movement speed as it takes time and concentration to move through objects or structures. If an object is too large for you to phase through, you will be forcibly flung from it where you entered, landing, prone.
*You exude 20 feet of bioluminescent light. You and all allies bathed in this light regain 1d6 Hp at the start of each of their turns. Dying allies in the light are immediately stabilized at the start of their turn. As a bonus action on your turn, you may choose to end the form early, if you do, each ally within your lights regains 6 Hp and then the effects end.
*You are immune to falling damage and take half damage from sources that are non-magical and non-silvered.
Note that your statistics do not change while in this form like when entering normal Wild Shape and if you are reduced to 0 Hp or knocked unconscious in any way the effects of this form immediately end. Besides the above changes, the rules for Wild Shape affect this form the same ways.
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