Prerequisite: Strength score of 12 or higher.
Your powerful muscles and battle scars serve as a warning to others to think twice before picking a fight with you. You gain the following benefits:
- You can use your Strength modifier instead of Charisma for Intimidation checks. You also gain advantage when performing Strength checks as part of your Intimidation tactics (such as breaking an object, lifting someone up, etc.)
- Humanoid creatures within 30 feet of you that want to initiate a fight must make a Will save equal to 10 + your Strength modifier or else they are too intimidated to do so. Multiple creatures intending to fight you beyond the first lowers the DC difficulty by 2 per creature. This effect does not work while you are already in combat.
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