General Feat (Prerequisite: Level 4+, Sling Weapon Proficiency)
You gain the following benefits:
Non-conventional Ammunition. Basic objects of similar size to sling bullets size can be used as sling bullets. These attacks have a reduced range of 5ft.
Non-conventional Warfare. With a loaded sling you can use the sling and bullet as a proficient strength based martial melee weapon with the following attributes. Range 5ft, 1d6 bludgeoning damage, and the sap property.
Non-conventional weapon crafting. On a successful DC12 agility check you are able to create a temporary sling from common items found in normal households and nature such as cloth, vines, rope, etc. An attack roll of a natural 1, the makeshift sling breaks and must be re-crafted with new materials.
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Posted Nov 12, 2025The easiest weapon to lose to is the one you think can't hurt you.