You’re most at home in the heat of battle, overcharging your cantrips to scorch evasive foes as you press the attack with weapons drawn.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Battle Casting. You can use a Simple or Martial weapon as a Spellcasting Focus to cast spells and can also perform the Somatic components of spells even when you have weapons or a Shield in one or both hands.
Searing Cantrip. Once on each of your turns, when you cast a damaging cantrip that requires an attack roll or a saving throw, you can choose one creature targeted by the spell. That creature takes extra damage equal to the ability modifier you used to cast the spell, of the cantrip’s damage type, even if it succeeds on its saving throw or you miss it with the attack.
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