Master Alchemist Image
Prerequisite: Artisan Adept; proficiency with alchemist’s supplies, herbalism kit, and poisoner’s kit
 

Through study, experimentation, and no small number of accidents, you have mastered the delicate balance between remedy and ruin. Your expertise in alchemy, herbalism, and toxincraft allows you to create powerful consumables with unparalleled efficiency and precision.

Efficient Brewing. When crafting nonmagical consumables — such as potions, salves, poultices, or poisons — using your alchemist’s supplies, herbalism kit, or poisoner’s kit, you can complete the work in one-third the normal time and at half the normal cost.

Refined Magical Formulation. When crafting magical consumables (such as potions of healing, elixirs, or enchanted toxins), you can adjust your process to favor speed or economy:

  • For every 10% reduction in crafting time, the cost increases by 5%, up to a maximum of 50% faster crafting.

  • Conversely, for every 10% increase in crafting time, the cost decreases by 5%, up to a maximum of 50% reduced cost.

Experimental Recipes. You can create new formulas for consumables using your combined alchemical, herbal, and toxicological knowledge. Doing so requires twice the normal crafting time and cost equal to the base value of a magical item of that rarity. The Dungeon Master determines the feasibility and effects of any new creation you design.

Master Alchemist Image

Comments

Posts Quoted:
Reply
Clear All Quotes