Prerequisite: Requires a Charisma score of 13 or higher
You are well acquainted with taverns, and other patrons know your name.
Ability Score Increase. Increase your Charisma score by 1, to a maximum of 20.
Drunken Charm. While in a tavern or similar establishment, all other patrons are Friendly towards you unless the DM states otherwise. You also have Disadvantage on Dexterity based checks due the alcohol you've inevitably imbibed.
Fun role play based feat to help flush out your character. Could go well with Tavern Brawler.
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