Fate Points: you get 7 fate points you may expend 1 as a bonus action. You regain all fate points after a long rest
Fate’s Strike: when you roll to hit you may expend 1 fate points to re-roll with advantage you must use the new roll.
Fate‘s guidance: you may expend 1 fate point to cast the cantrip Guidance.
Fate’s binding will: if you fail on a saving throw you may expend 1 fate point to re-roll you must use the new roll.
Fate’s healing: you may expend 1 fate point to regain 1d4 +2 hit points.
Fate’s protection: you may expend 1 fate point to add 1 to your AC.
Fate’s magic: you may expend a fate point equal to a spell slot level to regain that spell slot.
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