Through your adventures, you have ingratiated yourself to a curious pack of talking blink dogs. They consider you a member of their pack and will come to your aid when called. You have the following benefits:
Ability Score Increase: Increase one of your ability scores by 1.
Summon Blink Dog: As a Magic action, you can summon one of the three dogs to your side; it remains for 1 hour or until it is reduced to 0 hit points, after which it disappears. The dog is an ally to you and your allies. In combat, it shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
The dog uses the Blink Dog stat block, and also speaks Common. You can communicate telepathically with the dog while you are within 100 feet of each other. In addition, as long as the dog is summoned you gain one of the following benefits depending on which of the three was summoned:
Wimdy the Unyielding: When you are subject to an effect that would push you, teleport you, or give you the Prone condition, you may use your Reaction to ignore the effect.
Snoot of the Clan Boop: You may take the Help action as a Bonus Action.
The Mighty Borf: You have Advantage on ability checks and saving throws made with the ability score increased by this Feat.
Once you have used this benefit, you may not use it again until you finish a Long Rest.
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Posted Nov 13, 2025Ugh, I'm not sure how to edit this after publication, but the Ability Score Increase should say "to a maximum of 20" at the end.