Prerequisite: Level 4+, Strength 13+ or Dexterity 13+ or Intelligence 13+ or Wisdom 13+ or Charisma 13+
General Feat (Prerequisite: Level 4+, Strength, Dexterity, Intelligence, Wisdom, or Charisma 13+)
You have hunted in the Werewoods. You crossed the Fields of the Dead. And still, you yearn for more adventure.
When you take the Dash, Disengage, Dodge, Search, or Utilize action, you can make one Weapon Attack or one Spell Attack with a Cantrip as a Bonus Action before the end of your turn.
You can make this extra attack a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
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