Prerequisite: Evil alignment
A whispering devil haunts your conscience, feeding your ego with honeyed lies and rewarding every wicked word. Its voice urges corruption, even as virtue makes your tongue stumble.
Fiendish Influence. When you make a Charisma (Deception), (Intimidation), or (Persuasion) check that furthers an evil or selfish goal (as determined by the DM), you can roll a d4 and add it to the result.
Virtue’s Recoil. When you make a Charisma check that supports a good or altruistic action—such as telling the truth to protect someone, inspiring mercy, or promoting peace—you must roll a d4 and subtract it from the result.
Tainted Aura. You exude an unsettling magnetism. You have advantage on Charisma (Intimidation) checks against good-aligned creatures, but disadvantage on Charisma (Persuasion) checks made to earn their trust.
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