You have many friends in the underworld of Baldur's Gate, and you know the secret underwarrens like the back of your hand. The City of Blood will always be your home.
- Once per long rest, you may call in a minor Guild favour: a pocket is picked, a mundane lock is opened, or a small parcel is delivered to a nearby location within an hour.
- Once per long rest, you and one willing ally may vanish into a hidden tunnel, side-street, hatch or access point and reappear up to 120 feet away in a safe adjacent cellar or alley.
THIS IS UNOFFICIAL MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated. To use this content, toggle the Critical Role content on in the character builder.
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