General Feat
You gain the following benefits.
Ability Score Increase. Increase your Dexterity, Wisdom or Intelligence score by 1, to a maximum of 20.
Trap Finder. You learn the Find Traps spell, and always have it prepared. You can cast it without a spell slot a number of times equal to your Proficiency Bonus, and. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat).
Trap Resilience. Unless you're incapacitated, when a trap allows you to make a saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail.
Surviving the Dungeon. You gain proficiency in one of the following skills: Perception, Investigation, Stealth or Acrobatics. Alternatively, you can gain proficiency in Thieves' Tools
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