Improved Poisoner Image

You have studied the ancient arts of assassination through apothecary tomes. Finding that there have been ancient assassins, plague doctors, and alchemists who have found poisons that can affect biological beings that are normally immune to poison. Concoctions that target the blood of those beings, doing anything from coagulating it to make their heart stop to delivering a deadly cursed disease to the affected being. Others melting a being from the inside until they are little more than a pile of bones. 

You can prepare and deliver the deadliest poisons, gaining the following benefits:

  • When you make a damage roll, you ignore resistance to poison damage. Additionally, if a non undead, non construct creature is immune to poison damage, then damage dealt to them will be made in the form of necrotic damage instead.
  • You can coat a weapon in poison as a bonus action, instead of an action.
  • You gain proficiency with the poisoner's kit if you don't already have it. With one hour of work using a poisoner's kit and expending 50 gp worth of materials, you can create a number of doses of potent poison equal to your proficiency bonus. Once applied to a weapon or piece of ammunition, the poison retains its potency for 1 minute or until you hit with the weapon or ammunition. When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a DC 14 Constitution saving throw or take 2d8 poison damage and become poisoned until the end of your next turn.
  • Any non undead, non construct, biological creature is not immune to the poisoned condition of your effects. 
 

 

Improved Poisoner Image

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