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Your past is filled with engaging in loud, noisy, drunken revelry and merrymaking. When you fail a Charisma ability check, you may roll 1d10 and add the number rolled to the ability check, potentially turning it into a success. If that check still fails, your use of this feature is not expended. If you are successful, your use of this feature is expended. You regain one use of this ability after finishing a Short Rest.

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